I'm making Loadstar, FTL meets Elite space-trader with 16bit retro vibes
I love the 2D, tactical combat of FTL but, because it is roguelike, I was always disappointed that I couldn't keep exploring, improving my ship, setting my own goals. I love the open world freedom of Elite but not so much the 3D combat. So I am making Loadstar, a mashup of my favourite space games with a sprinkling of Sid Meier's Pirates! thrown in for good measure.